The metamagic increases the spell level by +1. 46): [General] You possess an uncanny mastery of your magic, enabling you to modify spells on the fly much faster than others can. A +1 feat could be applied to orisons, which would have to be cast from 1st-level spell slots, while a +0 feat could be applied to 0th- or 1st-level spells. You may cast only one quickened spell per round. You can cast spells that arc to other targets in. We've now got a 2000 ft radius doing 400 fire damage, Fortitude save for half. Cover does little to reduce the effectiveness of your spells. A spell can be made rapid and quickened only if its original casting time was 1 full round. Divine metamagic allows you to replace the spell level adjustment of a specific metamagic feat with turn undead attempts. Re: Reducing Metamagic Costs to zero. Metamagic Intensity: If you cast spells affected by the same metamagic feat in 2 consecutive rounds, you gain a +1 bonus to the second spell’s caster level. You can cast it multiple times and put all the berries together with the same command word, even. This feat works well with other feats that reduce the cost of metamagic, such as Metamagic School Focus or Divine Metamagic. [3. 9th level spells and lots of illusion-action, but he still plays music every round. TLDR: Sorcerer in 3. Complete list of all D&D spells, rulebooks, feats, classes and more!Originally Posted by Yzzyx. Thus Heightening a spell from level 3 to level 5 is a +2 and when added to the +2 of empowering a spell would result in a +4 adjustment. Quicken Spell-Like Ability would allow you to make one quickened eldritch blast, and one normal eldritch blast in a round a total of 3/day. I have Rapid Metamagic so no problem there. Deflect Arrows (Mythic) Deflect Arrows. Practical Metamagic ( Races of the Dragon, p. A spell can be made rapid and quickened only if its original casting time was 1 full round. Then you further need the Divine Metamagic feat. Fun fact, the SRD directly contradicts itself when defining the difference between a full-round action spell and 1 round casting time spells. Prerequisite. 5 - Practical Guide to Metamagic - Free download as Word Doc (. The combat cleric makes great use of quicken, so does the buffer cleric. A number of builds use this item in conjunction with abilities that enhance the power of turning attempts, most often Divine Metamagic. Reach Spell is really good, but you need to remember that if you apply it for spontaneously "dropped" cures the rules for using metamagic feats for spontaneous casters apply. Core Rulebook p113. As a swift action, you can expend one use of mythic power to gain the ability to. Depending on what level you start at, and if your DM allows retraining of any sort, you'll want to either take the Metamagic Specialist alternative class feature (PHBII) at level 1 or take the Rapid Metamagic feat (Complete. and widen spell is on there. " Since it specifically states that the level change is cumulative, but says nothing about increasing. With this variant, casters can produce more potent spells by using a rare and exotic metamagic component in the casting of a spell, in place of the spell’s standard material component (or in addition to the spell’s other components, if it has no material component). MightyK : Jun 26, 2015, 07:47 am: Well not being able to use. When preparing or casting a spell modified by that feat, lower the spell-slot cost by one. Certainly, I have little doubt that the "something for nothing" deals that approaches that allow you to get metamagic for free (or as good as) are unbalanced (e. The second spell doesn't count as being affected by a metamagic feat for the. You can cast a spell with a moment's thought. Benefit: Only spells with a casting time greater than 1 standard action can be made rapid. Complete. Rapid Metamagic: You possess an uncanny mastery of your magic, enabling you. 5] Easy Metamagic. The only thing important about the exalted feat Nymph's Kiss (BE 44) is what it is (an exalted feat) and what it does (the feat's Benefit). This is because Spellsword is actually a terrible PrC to pursue past one level because of lost caster levels, and Abjurant. Transmute Rock to Mud. Downsides are a small expanded list. Requires 12 ranks in Spellcraft though. Re: Scrolls and Metamagic [3. Rapid Summoning is the equivalent of a +1 level metamagic feat (Rapid Spell) for all of your summoning spells, for free. Wizards get bonus feats (an ability I am in. MightyK wrote: Well not being able to use spellcombat is bad, but it is not that bad. You take non-damage spells like sleep and glitterdust as per normal, and if you meet foes where such spells are useless, simply convert them to damage. Without the added casting time, both classes are still casting spells the same way. Normal . Metamagic Rods: Metamagic rods hold the essence of a metamagic feat but do not change the spell slot of the altered spell. A Battle Mage can obtain a familiar. Still, metamagic is useful. 1/day you can invest in this feat. Quick Navigation D&D 3e/3. Wizard is really a stronger choice, everything considered. For whomever said sorcerers can't do Quicken, there's Rapid Spell or an ACF to trade the familiar for metamagic specialization which takes away the lengthened casting time. Metamagic feats do not affect spell-like abilities. Metamagic Options A Sorcerer uses transmuted spell 3rd-level sorcerer feature When you choose Metamagic options, you have access to the following additional options. You do have options to reduce metamagic costs, however. Still, metamagic is useful. An eldritch scion w/out standard action metamagic is quite noticeably weaker than a base magus. Re: [3. I was told the below was a very good build for a sorcerer, but the thing is I have no idea at all what a instant metamagic sorcerer is. I guess if someone wanted to do something similar to the SLA feats (n times per day and no penalties for using), they could take the Sudden Metamagic feats (though I don't remember how many times per day those are useable; the SLA feats are 3, but I don't remember if. Everything else about that feat is purely descriptive. I'm having some trouble with research and finding guides due to so many of the forums I once perused and enjoyed being shut down, moved, archived, etc. Dec 22, 2015, 08:03 pm. Any other metamagic feat, Caster Level 3rd, Constitution 13+. Even more so by the time metamagic slinging is really starting to get running (enough spells, feats, and spell levels to actually play with). To me, it is not the damage that counts, but the versatility. Energy Substitution). Caster Level 21, Ability to cast spells of Rank 9, Rapid Spell feat, Quicken Spell feat. By using this ability you. Feb 9, 2011. ) from Complete Mage. Re: Help with 3. 5e; metamagic; spellcasting; Share. If you are going to be using a lot of metamagic, you need this feat ASAP. Complete Divine: Reach Spell: You can cast touch spells without touching the spell recipient. Knowledge (Architecture and Engineering) 5 ranks, Ability to summon undead. Blooded Metamagic. But yes, once or twice per day, pull exactly the right spell for the situation out of your rear. As a free action, you can take the energy from turning or rebuking undead and use it to apply a metamagic feat to divine spells that you know. If you want more, I guess you have to boost charisma or else get the Extra Turning feat. I'm a very long time lurker here, but this is my first time posting. Then look at page 180 at table 4-5. But if. I can't vouch for its completeness, but in any case this seems like a good place to start. Arcane Tapestry (Su): Upon entering the class, the spellweaver gains an understanding of the rudiments of their craft. An enlarged spell with a range of close now has a range of 50 ft. Rapid Metamagic is not reducing the spell's casting time, it is preventing an increase in casting time, making Arcane Spellsurge's line about not stacking with effects that reduce casting time not apply. Check monster manual 3. Wild shape into a young adult Steel Dragon to get poison cone breath weapon. Metamagic School Focus. If you can use Nightsticks (Libris Mortis) to power Divine Metamagic then the feat is crazy broken. A spellcaster who uses a metamagic component casts a. 45) to put metamagic feats on wands without adding to the cost? For example, normally a silent spell on a grease would cost (750 x spell level x caster level) or 750 x 2 x 3 = 4500 because the spell level would effectively be 2. Changes to its level are cumulative. Familiars are amazing for this sort of build: They share spells like Hunter's Eye (CL/3 sneak attack!), Ocular Spells (extra spells, extra actions!), and Cloud of Knives. Likewise, the DM interprets Arcane Thesis as applying on a per-metamagic basis, so +0 metamagics remain +0, they don't become -1. No, there are separate Meta-Spell-like Ability feats, like Quicken Spell-like Ability and Empower Spell-like Ability. finaldooms. Champion Summoner. Rapid Metamagic: You can apply metamagic feats to spells without increasing their casting time. Casting a 1-action metamagic spell spontaneously is a full-round action, and a spell with a longer casting time takes an extra full-round action to cast. Extra Spell Known might be used to increase your versatility. Metamagic Feat: The shadow adept can choose any one metamagic feat. Note that metamagic feats aren't very. Benefit: You can apply metamagic feats that you know to sorcerer spells without increasing the casting time. , Haste is normally a level 3 arcane spell, but Extended Haste uses a level 4 spell slot; an Empowered fireball does 50% more damage, but uses a level 5 spell slot. You can alter a spell with a range of close, medium, or long to increase its range by 100%. A stilled spell can be cast with no somatic components. 5 PHB2. Somatic Weaponry: Same as eschew materials, but better depending on point of view. (This isn’t the same as a 1-round casting time. Also, it would be sort of weird to increase the speed of a form of movement that is already increased based on the template. Quicken Spell; Rapid Spell; Still Spell; Silent Spell; Extend Spell; Empower Spell; Maximize Spell; Persistent Spell; The following spells do. )With that in mind, Thunderhead. Extend Spell) or not at all (e. 5, Monster manual 2, Book of Vile Darkness, Book of exalthed deeds for some feats to apply over spell like abilities. But if you have E6 characters casting maximized empowered twinned fell drain fireballs, then having them do so as a standard action instead of a full round action isn't the problem. You do have options to reduce metamagic costs, however. Caster Level: 24th; Prerequisites: Craft Rod, Craft Epic Rod, Craft Magic Arms and Armor, clenched fist, passwall, telepathic bond, transmute rock to mud; Market Price: 447,745 gp; Cost to Create: 224,025 gp + 14,474 XP. Quicken Spell is great for clerics. For example, take the dazing spell from earlier posts. 5e does not have any equivalent of this effect. For example, if you select Practical Metamagic (Empower Spell), you can apply the. 5] Improved Metamagic + Arcane Thesis. Just taking the feat wouldn't work, since the resulting level would be higher than 10. 46) [ General ] You possess an uncanny mastery of your magic, enabling you to modify spells on the fly much faster than others can. pdf), Text File (. 2011-02-14, 10:57 PM (ISO 8601)The Metamagic Guide. Re: [3. an Incantatrix 2 (D&D 3. Special. Benefit. For example: Magic Items and Metamagic Spells: With the right item creation feat, you can store a metamagic version of a spell in a scroll, potion, or wand. It would also up the minimum caster level, which would increase the cost. A character doesn’t need the metamagic feat to activate an item storing a metamagic version of a spell. If you're going metamagic, use feats. , Haste is normally a level 3 arcane spell, but Extended Haste uses a level 4 spell slot; an Empowered fireball does 50% more damage, but uses a level 5 spell slot. This gets you four at 4th level, and by 17th level you'll know 6/8 metamagic options, rather than just 4/8. Special . /level. ago. You're correct. Saving throws and opposed rolls are not affected, nor are spells without random variables. Source Pathfinder #1: Burnt Offerings pg. Rapid spells with casting times measured in minutes can be cast in 1 minute, and rapid spells with casting times measured in hours can be cast in 1 hour. Best spells to put on wands include Seeking Ray and Scorching Ray. A well built Warmage should be able to one shot nearly anything with overwhelming damage. You may cast only one quickened spell per round. Improved Metamagic ( Dungeon Master's Guide v. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. When applying the chosen metamagic feat to a spontaneously cast spell, the spell uses a spell slot one level lower than normal for the applied metamagic feat, to a minimum of one level higher than a spell's normal level. Rerolls are rare in 3. expend your psionic focus. An analysis of Metamagic Feats for 3. The diviner may not select a metamagic feat as a wizard bonus feat (that is, those feats gained at 5th, 10th, 15th, and 20th level). Re: [3. Seeking Spell If you make an. The creature serves as a companion and servant. Scorching Ray is 750*2*3= 4500 gold, or 2250g +180 xp crafted and give 4d6 damage. All the rods described here are use-activated. Last. Spontaneous Summoning UA: By “losing” a spell of your choice, you can cast any summon monster spell of a lower level. Prerequisites. 5] Damage is always relevant as long as you bring the monster down fast. Starting Ability Scores (Before Racial Adjustments): Str: 12 Dex: 14 Con: 14 Int: 12 Wis: 14 Cha: 14. 5 is a bad wizard. Easy Metamagic (Dragon #325) and Divine Metamagic (Complete Divine) reduce the level cost of metamagic feats on divine spells. Rapid Metamagic: You possess an uncanny mastery of your magic, enabling you. Your cold spells are so cold that they can damage. If you're going to be putting several metamagicks into a sorcerer, picking up any combination of the above options is probably a good idea. Re: Magic Items for Wizard [3. 46) You possess an uncanny mastery of your magic, enabling you to modify spells on the fly much faster than others can. For instance, you could cast a quickened spell as a spell of three levels higher than normal rather than four levels higher. Acrobatic; Agile; Alertness; Animal Affinity; Armor Proficiency (Light) Armor Proficiency (Medium) Armor Proficiency (Heavy). When applying the chosen metamagic feat to a spontaneously cast spell, the spell uses a spell slot one level lower than normal for the applied metamagic feat, to a minimum of one level higher than a spell's normal level. Hobbun. Then you can later take a level of Sacred Exorcist for regular TU and get twice the turning uses. You can charge your damaging spells with celestial energy that. Not unplayable but not something to recommend when alternatives are available. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. Normal metamagic rods can be used with spells of 6th level or lower. MA. Lesser rods can be used with spells of 3rd level or lower, while greater rods can be used with spells of 9th. (requires any metamagic feat) Metamagic School Focus [UNKNOWN=sup]: CM: Reduces metamagic costs, as long as you stick to one school. Spellcraft 8 ranks, ability to spontaneously. Cast empowered, maximized, energy admixture:fire,energy admixture:lightning Venomfire, using all charges of your rings, your metamagic rods and the CL boosts from Karma Bead (+4), Ankh of Ascension (+4) and Ioun Stone (+1). Alright, I'm working on a couple things using 3. Metamagic rods were first printed in 3. Via the use of metamagic and some cheese one may use this not to exactly recover spells but to get more castings which is effectively the same. Rapid Shot* Dex 13, Point-Blank Shot: Make one extra ranged attack. Prerequisite: Any other metamagic feat. All input appreciated. I have been looking into if it is possible to use the ring of transcendent spells with spells cast from a wand. You can charge your damaging spells with celestial energy that. Then assuming one gets the feat Extended Spell, then the feat Persistent Spell, one has eaten up two feats. Benefit. Your study of the sinister knowledge and spellcasting techniques of. Elemental Metamagic: Whenever you cast a spell that has two or more elemental descriptors and you modify this spell with a metamagic feat, reduce the final spell level adjustment (after all metamagic has been applied) by one, to a minimum of +0. E. 46): [General] Posee un asombroso dominio de la magia, permite modificar los hechizos sobre la marcha mucho más rápido que otros no pueden. When you apply any metamagic feats other than Heighten Spell to that spell, the enhanced spell uses up a spell slot one level lower than normal. The answer massively depends on what kind of sorcerer you want to run. Creatures affected by a searing spell. In the metamagic feats for the spell like abilities, is clearly stated they are valid for spell like abilities. To use a silly example; if you have a. A bit pricy gold-wise, but probably the best way to get free metamagic, especially for uncommon but handy ones like Selective. If the spell's normal casting time is a standard action, casting a metamagic version is a full-round action for a sorcerer or bard. T. Reduce the cost of adding metamagic feats to spells of a chosen school of magic: X: Rapid Metamagic: CM: Spellcraft 12 ranks, ability to spontaneously cast spells: Apply metamagic feats without increasing casting time: X: Better than Accelerated Metamagic/PHB2 variant sorcerer, but comes online later: Residual Magic: CM: Spellcraft 12 ranks. Metamagic Feats Prerequisite Benefit; Consecrate Spell: Any good alignment: Spell gains the good descriptor: Corrupt Spell: Any evil alignment: Spell gains the evil descriptor: Rapid Spell — Decrease casting time of some spells: Reach Spell — Touch spell becomes a ray with 30-ft. Of course, this may be because they apply most readily to some of the best spells in the game, thus making those spells even better. #11. Prerequisite: Spell Focus (chosen school) or specialist wizard in chosen school Benefit: Choose a school of magic for which you have the Spell Focus feat, or the school in which you have specialized. Rapid Metamagic – Probably better than swapping your familiar to be able to use metamagic, because its unlimited times per day, but you can’t do it until 9th level. Replace your 9th level feat with rapid metamagic or you cannot use metamagic feats with arcane fusion (see errata). Iridos • 4 yr. This ability counts as Rapid Metamagic for purposes of meeting prerequisites. This power can be used three times per day (caster level 24th, save DC 17). psycarnum infusion. Spell Power: Add this value to the DC for the saving throws and to caster level checks to overcome spell resistance for spells the shadow adept casts from the schools of Enchantment, Illusion, or Necromancy, and spells with the darkness descriptor. Since the benefit is exactly the same, it works with rapid metamagic too. All the rods described here are use-activated. 5] Single-Class Sorcerer Feats. So here is what I want to do. Spontaneous Metamagic. You won't be able to take full advantage of this until level 19, but it could be useful. I think you can apply metamagic feats to arcane fusion, but I suspect you will find that they interact somewhat differently compared to the spells they replicate. MA. 5. In all ways, a metamagic spell operates at its original spell level, even though it is prepared and cast as a higher-level spell. I'm feat starved, so I'll probably want full flaws, again without Dragon Magazine. My question involes the use of the new Metamagic Spell Trigger (MST) feat from the Complete Mage and the possible application of Sudden Metamagic feats in the use of MST:. Re: Magic Items for Wizard [3. Lingering Metamagic: If you cast a spell affected by one or more metamagic feats, and then cast the same spell in the next round, you can apply any one of the metamagic effects from the first casting to the second casting, but without any change to the spell's level. This is because Spellsword is actually a terrible PrC to pursue past one level because of lost caster levels, and Abjurant. This supernatural quality requires no activation. Metamagic feats boost the duration or power of spells, with the tradeoff being they use a higher-level spell slot to do it. Spontaneous casters applying metamagic must either take a full-round action (if the spell normally requires a standard action or less) or add a full-round action to the. However, using Metamagic Spell Trigger you use 3 charges of a wand of Sonic Snap to apply Fell Drain, making it 22. Source Mythic Adventures pg. Use metamagic feats with spell trigger items: Piercing Evocation: Spell Focus (evocation) or evoker level 1st: 10 points of energy damage from evocation spells becomes untyped damage: Ranged Recall: Spellcraft 4 ranks, Point Blank Shot, Weapon Focus (ranged spell) Reroll missed spell or spell-like ranged attack at –5 penalty: Rapid Metamagic Practical Metamagic I have. According to PHB, quicken spell can't be applied to spells cast spontaneously, such as sorcerer spells, bard spells, and cleric or druid spells cast spontaneously, since applying a metamagic feat to a spontaneously cast spell automatically increases the casting time to a full-round action. The metamagic specialist has all the standard Sorcerer class features, except as noted below. The Metamagic Focused Route: (Or - the slightly inferior but not terrible route) Arcane Thesis: The basis for this strategy. Metagame Analysis: Spontaneous Metamagic. Energy Substitution (electricity), Knowledge (nature) 4 ranks. Metamagic School Focus and Arcane Thesis are usable only for arcane spells, but if you head down. /level and long-range spells have a range of 800 ft. Your study of the sinister knowledge and spellcasting techniques of. g. 72. The description of Rapid Metamagic (Complete Mage, p. You make one of your spells last all day. /level. When applying a metamagic feat to a spell, you must either use Metamagic Song to completely offset the increase in the spell's effective level or apply the metamagic feat normally and cast the spell at its higher level. Pathfinder contains the bloodrager archetype metamagic rager, the oracle archetype seeker's supernatural ability seeker magic, 2 the feat Spell Perfection, 3,4 the trait Magical Lineage, 3 the trait Metamagic Master 3 (né Waywang Spellhunter), the spell arcane concordance, 5 and, doubtlessly, will contain other effects in future supplements. Metamagic Feats. Choose a metamagic feat you know. Paladin of Slaughter: A more offensive version of the Paladin. This feat has no effect on a metamagic feat that requires a spell slot one. As you are a sorcerer that will naturally extend your casting time, standard to whole round etc. Benefit: All variable, numeric effects of an empowered spell are increased by half including bonuses to those dice rolls. Headband of Int, IIRC. 46): [General] You possess an uncanny mastery of your magic, enabling you to modify spells on the fly much faster than. Rapid Metamagic: Use it with your favourite metamagic feats for channeling. However, this has far stricter requirements than Easy Metamagic, including requiring dragonblood and spontaneous casting. Reach Spell is really good, but you need to remember that if you apply it for spontaneously "dropped" cures the rules for using metamagic feats for spontaneous casters apply. I know the usual, Divine Power/favor, Righteous Might. That is indeed how it works. (Conjuration), and probably Rapid Spell to make the most of being a summoner. Levels 3-5: This is the first time you acquire your channeling ability, but you haven't yet a bonus attack from high BAB. 5e, and offensive ones are even rarer. Level: 1st. The DCs for saving throws against your breath weapon are not affected. This only works on one spell per secret, but it's something. g. They reduce the cost of a specific feat by one, to a minimum of 1. So, any specified rules is redundant, since the feats itself explain how to use it. 5 GP per use. In Races of the Dragon there is a feat called "Practical Metamagic". Acrobatic; Agile; Alertness; Animal Affinity; Armor Proficiency (Light) Armor Proficiency (Medium) Armor Proficiency (Heavy). 5. The closest 3. Nifft. For example, Maximize Spell requires a slot 3 levels higher. Incantrix prestige class lowered metamagic spell level, that is in MoF. Lesser and Greater Metamagic Rods. Once or twice per day max, as the number of spell levels you can use is sharply limited by your MotAO level. ago. Rapid Spell [UNKNOWN=sup]: CD: +1 level adjustment to summon as a standard action. Per that same rule, metamagic cost reducers or Divine Metamagic lower the spell level and caster level of the rune for the purposes of calculating the rune's price. 5, sorcerers can't really quicken a spell without some other feature, since the act of applying Quicken increases the casting time of the spell. #1. This benefit even lets you quicken your sorcerer spells with the Quicken Spell feat. You must spend on turn or rebuke attempt, plus. Quicken metamagic items help, like metamagic rods. If the spell’s normal casting time is 1 standard. When applying a metamagic feat to a spell, you must either use Metamagic Song to completely offset the increase in the spell's effective level or apply the metamagic feat normally and cast the spell at its higher level. Complete Mage: Retributive Spell: You can keep a spell in reserve to use when. Rapid Metamagic might be good if you want to be able to move AND cast in the same round. Mainly because I'd have to get it first, and then 3 levels later bond it with DMM. Note that the additional ray, also due to the rules of Split Ray, must be fired simultaneously with one of the other two normal rays. A scroll of Fireball would be 50g x 3 x 5 (3rd level spell, minimum 5th level caster) A scroll of Empowered Fireball would be 50g x 5 x 9, because Empowered Fireball is a. Other than Arcane Prep, is there any Feat thats like this? I know learned metamagic is 3. Since your Ape Totem speed is derived from your land speed, it doesn't get a boost from Dark template, other than the. Rapid Metamagic ( Complete Mage, p. The problem arises from the fact that this section uses the terms spell level and spell level slots inconsistently. So for light of lunia, you would be able to fire three rays instead of two. The general feat Ascetic Mage ( Complete Adventurer 105-6) has as one of its. Rapid MetamagicCM: A move action is rarely a game. This feat can be found in: Complete Mage. One of the more radical concepts recently introduced to the d20 game is the metamagic feat. The effects stack, though you can't lower the level of any metamagic spell's slot to less than one level higher than normal. Automatic Quicken has been updated to 3. Re: 3. every point invested lets you reduce metamagic cost by 1. ; The three above feats. /level, while medium-range spells have a range of 200 ft. The Split Ray feat from Complete Arcane (p. More spells per round is always a good thing, especially if you find some of the really well scaling low level spells. A quickened spell uses up a spell slot four levels higher than. 5] Get the +6 int item. (This isn’t the same as a 1-round casting time. Metamagic only applies to spells; you can’t prepare or cast your racial darkness from a higher level spell slot to use Quicken Spell anyway. ago. you can use a rod up to 3 times per day. Mar 2012. Here are the basic rules on Metamagic Rods : you can use one rod when casting a spell. A spell can be made rapid and quickened only if its original casting time was 1 full round. Rapid Spell [UNKNOWN=sup]: CD: +1 level adjustment to summon as a standard action. When you use this feat, add +3 to the number of rounds you must wait before using your breath weapon again. For example, Extend Spell requires a +1 effective spell level, so you could cast it extended with divine metamagic at the cost of one turn attempt. Thus if you were to prepare an empowered maximized magic missile. Cast Arcane Fusion (cast a 3rd level spell and 1st level spell at once with a 5th level spell; there's a higher level versiont too). A spell can be made rapid and quickened only if its original casting time was 1 full round. Instead, for powering up the spell with other effects (like chain and empowerment), you pay the price of a higher-level spell slot for a lower-level spell. The Automatic X Spell feats allow you to reduce the increment to 0. What other 3. If going this route - you should take this multiple times - on different level spells. If the spell’s normal casting time is a standard action, casting a metamagic version is a full-round action for a sorcerer or bard. Rapid Metamagic (C. metamagic rods do not change the spell-slot or effective spell. 0: Caster Level 21, Ability to cast level 9 spells, Rapid Spell feat, Quicken Spell feat. you can use a rod in combination with metamagic feats you know on a spell. If the spell’s normal casting time is 1 standard action, casting a metamagic version is a full-round action for a sorcerer or bard. Thusfar I have built a Blastificer. Re: 3. They are relatively cheap, give decent bonus damage for their CL, and respond very well to metamagic. Swift Healer : When the Ultimate Cleric can cast all conjuration (healing) pells as a swift action without changing the level of the spell. Originally Posted by Gnaeus. 5] Sorcerers and Metamagic. Re: Metamagic Adept. The metamagic arcanas unilaterally suck, save for Quicken (seriously, Maximize is +25 damage per day in most cases. Still and silent spell both get mentions, generally you only want to get one or the other not both. BATTLECASTER. Originally (in this thread) I had started a Metamagc Guide, but I put it on hold. All the rods described here are use-activated (but casting spells in a. I know you can take the rapid metamagic feats and use 1/day or 3x/day depending on the dm's variant. doc / . Spontaneous Casting and Metamagic Feats A cleric spontaneously casting a cure or inflict spell can cast a metamagic version of it instead. Go druid, get an extra animal companion! For shits and giggles make an ursine swarm druid. I dealt like 384. So by sacrificing a 4th level spell, you may cast summon monster I-III. $egingroup$ There are two other options: the Rapid Metamagic feat (Complete Mage, page 46), which removes the casting time increase from every spell but requires 12 ranks in Spellcraft and therefore level 9, or the metamagic specialist alternate class feature (Player's Handbook II, page 61), which can be taken at level 1 but can only be.